11/13/2022 0 Comments Shadow era deck building![]() As I’m looking to move forward to writing about videogame journalism, I’m already finding myself writing over 20,000-30,000 words a week. The articles will likely have nothing to do with strategy, but rather about more abstract concepts, such as commentary on the state of the game as a whole, an analysis on card games, or the occasional joke article making fun of the stupid things we all do playing this game. While technically most episodes of the show had a written script, I feel like it’ll be nice to return to a written format for everybody to read every now and then. I never wrote a second article because I ended up going straight from that into episodes of Prof-It!. Long, long ago I wrote an article on SixPrizes about Gardevoir/Gallade and I really enjoyed sharing my work with you guys (way back in September 2009!). I can’t promise a specific deadline or anything, but if a subject in the realm of Pokémon or card games interests me down the line, I’ll share my thoughts here for you guys to read. If you’re deeply interested in videogames and want to share a conversation about my different opinions on them, stop by sometime and leave a comment! If you’re not really that into games, don’t worry if you’re not into the site! While I’m sure Adam would let me shamelessly self-promote here if I wanted to, I have a little more of a purpose today.Įvery now and again, I’ll be stopping by here to write articles outside of Underground. Today’s post is from my new personal videogames blog, .įor those of you who haven’t been keeping up with my life (I really can’t blame you if you haven’t), I’ve been pursuing a career in videogame journalism. Today I’m going to be doing something similar to what Esa did back in October for The Deck Out and post something on SixPrizes as a way to introduce you to the blog that the post is from. This guide is an evolving article which will change periodically, depending on balancing card changes or a change in my thought process after playing more with the cards.Hey everybody, and welcome to something a little different! I personally enjoy the tribe and have come to appreciate them through studying them. In addition the Alignment also represents a lot of the cost mechanic Sustain ( read more here) to help offset some of the tremendous strengths of the tribe. The Ravagers are also a combo oriented tribe, however they do not necessarily need to rely on combos in order to maintain their strategies. The only thing the alignment specifically lacks is a dedicated draw engine having to rely on Class/Faction cards to fill these needs. They have a great blend of aggressive and defensive allies, ability damage, attack boosters, a variety of item/ability destruction and even negative effects removal. The Ravager are possibly one of the most complete Alignments in Shadow Era. Homunculus having access to all the different types of combat damage really makes me appreciate the Frankenstein approach of the tribe much more. Homunculus decks are generally ally heavy and very reliant on items and attachments specifically, with a splash of other abilities here and there. The neutral side appear to be all over the place but provide some additional choices for both the human/shadow builds. The human side appears to be a wisp (no real synergy), electric theme and a combination of temporary and actual growth. So far the shadow side of the tribe revolves around discarding from the hand and exiling from any graveyards to manipulate the board and receives one or more bonuses from doing so. Essentially the tribe is using “pieces” from your hand and “parts” from graveyards to grow your allies. Then growing and augmenting them.Īs I look over the tribe in general and read the wiki about what the alignment is, I can’t help but think of the Frankenstein monster. Lore: The Homunculus alignment is tied together by the idea of created allies, usually with some elemental (fire, ice, electrical) theme or being created from other allies. They seem to have a wide range of effects, some involving the graveyard, attachments, and attack/health increasing. This type of ally are made up of creatures which have been artificially created by their specific faction (they have members on both the Human and Shadow sides). They were introduced in Dark Prophecies, with further support in Shattered Fates. Homunculus is a tribe of allies in Shadow Era. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |